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Ice Cream!


Year: 2095 File: Speedball
Corruption and violence force the game underground. Unregulated and ungoverned, the game degenerates into a fiasco.

Year: 2100 File: Speedball 2
Attempting to regain public interest the sport is reorganised. Speedball 2 is born. Five years later, a new team emerges. The new team is "Brutal Deluxe".
There are new teams, stadium and new rules. The arena is bigger, the players are tougher and the action is faster then ever before. The chalenge is this: Take control of the worst team in Speedball history and turn them into champions.

15 October, 2007

IceCream!

New screenshots for PC version

IceCream!

Action! Gamespot posted some new screenshots.

Cnet's "Gamespot" posted 8 new screenshots, mainly featuring gameplay.

Check them out here:
Gamespot's 8 new screenshots.


>>>Read more!

14 October, 2007

IceCream!

[MAN] The Gym

IceCream!

THE GYM ALLOWS YOU TO IMPROVE YOUR SQUADS ATTRIBUTES. THESE CAN BE TEMPORARILY SUPPLEMENTED ON THE FIELD WITH PIECES OF ARMOUR OR TOKENS BUT ANY WORK YOU DO IN THE GYM IS PERMAMENT. YOU CAN ENHANCE JUST ONE ATTRIBUTE FOR AN INDIVIDUAL PLAYER, OR IMPROVE ALL THE ATTRIBUTES FOR THE WHOLE TEAM,OR EVERYTHING IN BETWEEN. IN ORDER TO TRAIN THE SQUAD. FIRST SELECT WHO YOU WANT TO TRAIN USING THE KEYBOARD,INDIVIDUAL PLAYERS,GROUPS OF PLAYERS(DEF,MIF,ATTACK,SUBS)OR THE WHOLE TEAM-SEE GYM KEYBOARD,BELOW. IF YOU WANT TO INPROVE ALL 8 ATTRIBUTES(SEE ATTRIBUTES BOX) SELECT THE `ALL` KEY. IF YOU WANT TO IMPROVE SPECIFIC AREAS(SUCH AS AGGRESSION OR POWER),MOVE THE JOYSTICK RIGHT UNTIL YOU REACH THE ATTRIBUTE BUTTONS. HIGHLIGHT THE ATTRIBUTE YOU WANT TO IMPROVE AND PRESS FIRE(THIS ILLUMINATES THE CORRESPONDING AREA ON THE TRAINING PANEL).FINALLY SELECT `BUY` ON THE KEYBOARD OR PRESS THE ATTRIBUTE BUTTON AGAIN AND THE COST IS AUTOMATICALLY DEDUCTED. THE COST: AGR........5 DEF........10 THR........10 STA........15 ATT........10 SPD........15 POW........10 INT........15 GYM KEYBOARD: THE FIX (FIXTURE) KEY IS THE SAME AS FOR THE `MANAGER` SCREEN. THE OTHER KEYS HAVE THE FOLLOWING FUNCTIONS;- I.........TRAIN INDIVIDUAL PLAYERS T.........TRAIN TEAM UP........CYCLE THROUGH PLAYERS ALL.......INCREASE ALL ATTRIBUTES BY 10 G.........TRAIN GROUP ESC.......RETURN TO MANAGER SCREEN DOWN......CYCLE THROUGH PLAYERS/GROUPS BUY.......BUT INDIVIDUAL ATTRIBUTES ATTRIBUTES: A PLAYERS ATTRIBUTES DETERMINE HIS/HER INDIVIDUAL STRENGTHS DURING A MATCH. FOR EXAMPLE, YOU MIGHT THINK SPEED IS ESSENTIAL TO ATTACKERS AND ATTACK CAPABILITIES VITAL TO DEFENDERS. THE ATTRIBUTE BUTTONS ALLOW YOU TO CUSTOMISE YOUR TEAM ACCORDING TO YOUR NEEDS. AGR-AGGRESSION......DEFINES WETHER PLAYER WILL ATTACK OPPONENT IN HIS AREA.AGGRESSIVE PLAYERS GO OFF AND FIGHT THEIR OPPONENTS RATHER THAN ACTUALLY PLAYING THE GAME. ATT-ATTACK..........THIS DETERMINES HOW SUCCESSFUL YOU ARE WHEN TRYING TO TAKE THE BALL FROM AN OPPONENT. DEF-DEFENSE.........THE STRONGER THIS IS,THE HARDER IT IS FOR ANYONE TO TAKE THE BALL FROM YOU. SPD-SPEED...........DETERMINES YOUR SPEED,SLIDE AND JUMPING DISTANCE. THR-THROWING........PLAYERS WHO CAN THROW FURTHER ARE A GREAT ASSET. POW-POWER...........A PLAYER WITH MORE POWER TACKLES HARDER AND INJURES HIS OPPONENT SEVERELY. STA-STAMINA.........THIS IS DEFENCE AGAINST `POWER`. A PLAYER WITH A HIGH STAMINA WILL BE INJURED LESS SEVERELY WHEN TACKLED. INT-INTELLIGENCE....CONTROLS PREDICTION OF PLAYER POSITION OR BALL,REACTION TIME,AND HOW FAR THE PLAYER CAN LOOK AROUND HIM,A SMART SQUAD HAS QUICKER REACTIONS AND MOVES INTO INTELLIGENT ATTACKING POSITIONS MORE FREQUENTLY.
>>>Read more!

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